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Design Histories

Games as durable objects: traditions, revisions, and the institutions that preserve their rules.

Editorial image illustrating red and black xiangqi discs around the river lineDesign Histories

Xiangqi: The River, the Palace, and a Map Built into the Board

Xiangqi places terrain inside its geometry: the river and palace make the board read like a diagram of constrained movement.

Editorial image illustrating painted pachisi counters on a cloth cross boardDesign Histories

Pachisi: The Cross Board as a Journey Map

Pachisi makes a route visible as a cross-shaped field, with shared lanes and protected stops giving the journey its social texture.

Editorial image illustrating a wooden mancala board filled with polished counting seedsDesign Histories

Mancala: Counting as Architecture

Mancala families turn rows of pits and movable seeds into an architecture for counting, anticipation, and capture.

Editorial image illustrating wooden settlements and roads on a hexagonal island boardDesign Histories

Catan: An Island Built from Networks

Catan makes settlement placement a problem of adjacency: resource hexes, ports, roads, and rivals form a changing local network.

Editorial image illustrating small colored train pieces crossing a folded rail mapDesign Histories

Ticket to Ride: Route Claims and the Geography of Commitment

Ticket to Ride turns a map into a sequence of commitments, where collecting colors and claiming track reveal different ideas of timing.

Editorial image illustrating a medieval landscape tile with wooden meeplesDesign Histories

Carcassonne: A Landscape That Is Also a Score Sheet

Carcassonne’s tiles make geography accumulate in public: every road, city, field, and follower changes what later placements can mean.

Editorial image illustrating blue ceramic-style tiles on a player boardDesign Histories

Azul: Pattern, Scarcity, and the Drafting Circle

Azul uses a simple factory display to make every tile color feel social: taking one color sends the rest into a shared middle.

Editorial image illustrating a modern blue-ink Morris board diagram on clean paper with plain wooden countersDesign Histories

Nine Men’s Morris: From Stone Board to Playable Diagram

Nine Men’s Morris links archaeological traces of carved boards with a modern playable diagram, while the surviving surface cannot answer every historical question.

Editorial image illustrating a contemporary collage illustration of a moralized checkerboard path with blank counters and symbolic nonverbal cuesDesign Histories

The Checkered Game of Life: A Different Destination

The Checkered Game of Life used a moralized checkerboard path, making it a distinct nineteenth-century game rather than an early copy of the modern Game of Life.